- User Since
- Nov 6 2015, 12:22 AM (210 w, 19 h)
Apr 2 2017
Some feedback on this for if it's ever prioritised and picked up again, we've been using this internally for an Unreal Engine 4 based game project's binary assets for about 7 months now, we haven't run into any issues. Works great for us.
Sep 14 2016
We've been testing the LFS support for use with our game repository. Using a relatively small test repo we've had great results and will be going ahead and trying to use this for our main git repo (a new copy with an empty history that is). So thanks for getting support in! This is a killer feature as far as game dev is concerned.
Aug 24 2016
Apr 14 2016
Fantastic, applied locally and it works as intended. Thank you! 👍
Awesome, thanks 👍
Apr 13 2016
Here it is (not sure if I caught everything that I might need to censor, please let me know if I missed anything):
I thought that might be an issue but on all the clients I tested on there's no special askpass or credential helper setup, so it should be prompting for the password.
Apr 12 2016
I can confirm putting the password in the URL works. Unfortunately we can't use that as a workaround within the company due to the security implications. Though I'm sure you weren't implying that we use it as one.