Ref T13289. See D20551. In D20551, I implemented some "CAN_INTERACT" checks against certain edits, but these checks end up testing "CAN_INTERACT" against objects like Conpherence threads which do not support a distinct "CAN_INTERACT" permission. I misrembered how the "CAN_INTERACT" fallback to "CAN_VIEW" actually works: it's not fully automatic, and needs some explicit "interact, or view if interact is not available" checks.
Use the "interact" wrappers to test these policies so they fall back to "CAN_VIEW" if an object does not support "CAN_INTERACT". Generally, objects which have a "locked" state have a separate "CAN_INTERACT" permission; objects which don't have a "locked" state do not.