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Index: src/docs/flavortext/recommendations_on_branching.diviner
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+@title Recommendations on Branching
+@group flavortext
+
+Project recommendations on how to organize branches.
+
+This document discusses organizing branches in your remote/origin for feature
+development and release management, not the use of local branches in Git or
+queues or bookmarks in Mercurial.
+
+This document is purely advisory. Phabricator works with a variety of branching
+strategies, and diverging from the recommendations in this document
+will not impact your ability to use it for code review and source management.
+
+= Overview =
+
+This document describes a branching strategy used by Facebook and Phabricator to
+develop software. It scales well and removes the pain associated with most
+branching strategies. This strategy is most applicable to web applications, and
+may be less applicable to other types of software. The basics are:
+
+ - Never put feature branches in the remote/origin/trunk.
+ - Control access to new features with runtime configuration, not branching.
+
+The next sections describe these points in more detail, explaining why you
+should consider abandoning feature branches and how to build runtime access
+controls for features.
+
+= Feature Branches =
+
+Suppose you are developing a new feature, like a way for users to "poke" each
+other. A traditional strategy is to create a branch for this feature in the
+remote (say, "poke_branch"), develop the feature on the branch over some period
+of time (say, a week or a month), and then merge the entire branch back into
+master/default/trunk when the feature is complete.
+
+This strategy has some drawbacks:
+
+ - You have to merge. Merging can be painful and error prone, especially if the
+ feature takes a long time to develop. Reducing merge pain means spending
+ time merging master into the branch regularly. As branches fall further
+ out of sync, merge pain/risk tends to increase.
+ - This strategy generally aggregates risk into a single high-risk merge event
+ at the end of development. It does this both explicitly (all the code lands
+ at once) and more subtly: since commits on the branch aren't going live any
+ time soon, it's easy to hold them to a lower bar of quality.
+ - When you have multiple feature branches, it's impossible to test
+ interactions between the features until they are merged.
+ - You generally can't A/B test code in feature branches, can't roll it out to
+ a small percentage of users, and can't easily turn it on for just employees
+ since it's in a separate branch.
+
+Of course, it also has some advantages:
+
+ - If the new feature replaces an older feature, the changes can delete the
+ older feature outright, or at least transition from the old feature to the
+ new feature fairly rapidly.
+ - The chance that this code will impact production before the merge is nearly
+ zero (it normally requires substantial human error). This is the major
+ reason to do it at all.
+
+Instead, consider abandoning all use of feature branching. The advantages are
+straightforward:
+
+ - You don't have to do merges.
+ - Risk is generally spread out more evenly into a large number of very small
+ risks created as each commit lands.
+ - You can test interactions between features in development easily.
+ - You can A/B test and do controlled rollouts easily.
+
+But it has some tradeoffs:
+
+ - If a new feature replaces an older feature, both have to exist in the same
+ codebase for a while. But even with feature branching, you generally have to
+ do almost all this work anyway to avoid situations where you flip a switch
+ and can't undo it.
+ - You need an effective way to control access to features so they don't launch
+ before they're ready. Even with this, there is a small risk a feature may
+ launch or leak because of a smaller human error than would be required with
+ feature branching. However, for most applications, this isn't a big deal.
+
+This second point is a must-have, but entirely tractable. The next section
+describes how to build it, so you can stop doing feature branching and never
+deal with the pain and risk of merging again.
+
+= Controlling Access to Features =
+
+Controlling access to features is straightforward: build some kind of runtime
+configuration which defines which features are visible, based on the tier
+(e.g., development, testing or production?) code is deployed on, the logged in
+user, global configuration, random buckets, A/B test groups, or whatever else.
+Your code should end up looking something like this:
+
+ if (is_feature_launched('poke')) {
+ show_poke();
+ }
+
+Behind that is some code which knows about the 'poke' feature and can go lookup
+configuration to determine if it should be visible or not. Facebook has a very
+sophisticated system for this (called GateKeeper) which also integrates with A/B
+tests, allows you to define complicated business rules, etc.
+
+You don't need this in the beginning. Before GateKeeper, Facebook used a much
+simpler system (called Sitevars) to handle this. Here are some resources
+describing similar systems:
+
+ - There's a high-level overview of Facebook's system in this 2011 tech talk:
+ [[http://techcrunch.com/2011/05/30/facebook-source-code/ | Facebook Push
+ Tech Talk]].
+ - Flickr described their similar system in a 2009 blog post here:
+ [[http://code.flickr.com/blog/2009/12/02/flipping-out/ | Flickr Feature
+ Flags and Feature Flippers]].
+ - Disqus described their similar system in a 2010 blog post here:
+ [[http://blog.disqus.com/post/789540337/partial-deployment-with-feature-switches |
+ Disqus Feature Switches]].
+ - Forrst describes their similar system in a 2010 blog post here:
+ [[http://blog.forrst.com/post/782356699/how-we-deploy-new-features-on-forrst |
+ Forrst Buckets]].
+ - Martin Fowler discusses these systems in a 2010 blog post here:
+ [[http://martinfowler.com/bliki/FeatureToggle.html |
+ Martin Fowler's FeatureToggle]].
+ - Phabricator just adds config options but defaults them to off. When
+ developing, we turn them on locally. Once a feature is ready, we default it
+ on. We have a vastly less context to deal with than most projects, however,
+ and sometimes get away with simply not linking new features in the UI until
+ they mature (it's open source anyway so there's no value in hiding things).
+
+When building this system there are a few things to avoid, mostly related to not
+letting the complexity of this system grow too wildly:
+
+ - Facebook initially made it very easy to turn things on to everyone by
+ accident in GateKeeper. Don't do this. The UI should make it obvious when
+ you're turning something on or off, and default to off.
+ - Since GateKeeper is essentially a runtime business rules engine, it was
+ heavily abused to effectively execute code living in a database. Avoid this
+ through simpler design or a policy of sanity.
+ - Facebook allowed GateKeeper rules to depend on other GateKeeper rules
+ (for example, 'new_profile_tour' is launched if 'new_profile' is launched)
+ but did not perform cycle detection, and then sat on a bug describing
+ how to introduce a cycle and bring the site down for a very long time,
+ until someone introduced a cycle and brought the site down. If you implement
+ dependencies, implement cycle detection.
+ - Facebook implemented some very expensive GateKeeper conditions and was
+ spending 100+ ms per page running complex rulesets to do launch checks for a
+ number of months in 2009. Keep an eye on how expensive your checks are.
+
+That said, not all complexity is bad:
+
+ - Allowing features to have states like "3%" instead of just "on" or "off"
+ allows you to roll out features gradually and watch for trouble (e.g.,
+ services collapsing from load).
+ - Building a control panel where you hit "Save" and all production servers
+ immediately reflect the change allows you to quickly turn things off if
+ there are problems.
+ - If you perform A/B testing, integrating A/B tests with feature rollouts
+ is probably a natural fit.
+ - Allowing new features to be launched to all employees before they're
+ launched to the world is a great way to get feedback and keep everyone
+ in the loop.
+
+Adopting runtime feature controls increases the risk of features leaking (or
+even launching) before they're ready. This is generally a small risk which is
+probably reasonable for most projects to accept, although it might be
+unacceptable for some projects. There are some ways you can mitigate this
+risk:
+
+ - Essentially every launch/leak at Facebook was because someone turned on
+ a feature by accident when they didn't mean to. The control panel made this
+ very easy: features defaulted to "on", and if you tried to do something
+ common like remove yourself from the test group for a feature you could
+ easily launch it to the whole world. Design the UI defensively so that it
+ is hard to turn features on to everyone and/or obvious when a feature is
+ launching and this shouldn't be a problem.
+ - The rest were through CSS or JS changes that mentioned new features being
+ shipped to the client as part of static resource packaging or because
+ the code was just added to existing files. If this is a risk you're
+ concerned about, consider integration with static resource management.
+
+In general, you can start with a very simple system and expand it as it makes
+sense. Even a simple system can let you move away from feature branches.
+
+= Next Steps =
+
+Continue by:
+
+ - reading recommendations on structuring revision control with
+ @{article:Recommendations on Revision Control}; or
+ - reading recommendations on structuring changes with
+ @{article:Writing Reviewable Code}.
Index: src/docs/flavortext/recommendations_on_revision_control.diviner
===================================================================
--- src/docs/flavortext/recommendations_on_revision_control.diviner
+++ src/docs/flavortext/recommendations_on_revision_control.diviner
@@ -5,7 +5,7 @@
This document is purely advisory. Phabricator works with a variety of revision
control strategies, and diverging from the recommendations in this document
-will not impact your ability to use it for code review and management.
+will not impact your ability to use it for code review and source management.
This is my (epriestley's) personal take on the issue and not necessarily
representative of the views of the Phabricator team as a whole.
@@ -27,17 +27,19 @@
- In SVN, this means don't ##commit## until after an idea has been completely
written. All reasonable SVN workflows naturally enforce this.
- In Git, this means squashing checkpoint commits as you go (with ##git commit
- --amend##) or before pushing (with ##git rebase -i##), or having a strict
- policy where your master/trunk contains only merge commits and each is a
- merge between the old master and a branch which represents a single idea.
- Although this preserves the checkpoint commits along the branches, you can
- view master alone as a series of single-idea commits.
- - In Mercurial, it is not generally possible to avoid having ideas spread
- across multiple commits. Mercurial does not support liberal mutability
- doctrines (so you can't squash commits) and does not let you build a default
+ --amend##) or before pushing (with ##git rebase -i## or `git merge
+ --squash`), or having a strict policy where your master/trunk contains only
+ merge commits and each is a merge between the old master and a branch which
+ represents a single idea. Although this preserves the checkpoint commits
+ along the branches, you can view master alone as a series of single-idea
+ commits.
+ - In Mercurial, you can use the "queues" extension before 2.2 or `--amend`
+ after Mercurial 2.2, or wait to commit until a change is complete (like
+ SVN), although the latter is not recommended. Without extensions, older
+ versions of Mercurial do not support liberal mutability doctrines (so you
+ can't ever combine checkpoint commits) and do not let you build a default
out of only merge commits, so it is not possible to have an authoritative
- repository where one commit represents one idea in any real sense. Thus,
- Mercurial is not recommended for projects which may ever need to scale.
+ repository where one commit represents one idea in any real sense.
= Why This Matters =
@@ -71,12 +73,20 @@
commit for every keystroke. This VCS would obviously be unusable. But many
checkpoint commits aren't much different, and conceptually represent some
relatively arbitrary point in the sequence of keystrokes that went into
- writing a larger idea. Get rid of them
- or create an abstraction layer (merge commits) which allows you to ignore
- them when you are trying to understand the repository in terms of ideas
- (which is almost always).
+ writing a larger idea. Get rid of them or create an abstraction layer (merge
+ commits) which allows you to ignore them when you are trying to understand
+ the repository in terms of ideas (which is almost always).
All of these become problems only at scale. Facebook pushes dozens of ideas
every day and thousands on a weekly basis, and could not do this (at least, not
without more people or more errors) without choosing a repository strategy where
**one idea is one commit**.
+
+= Next Steps =
+
+Continue by:
+
+ - reading recommendations on structuring branches with
+ @{article:Recommendations on Branching}; or
+ - reading recommendations on structuring changes with
+ @{article:Writing Reviewable Code}.
Index: src/docs/flavortext/writing_reviewable_code.diviner
===================================================================
--- /dev/null
+++ src/docs/flavortext/writing_reviewable_code.diviner
@@ -0,0 +1,160 @@
+@title Writing Reviewable Code
+@group flavortext
+
+Project recommendations on how to structure changes.
+
+This document is purely advisory. Phabricator works with a variety of revision
+control strategies, and diverging from the recommendations in this document
+will not impact your ability to use it for code review and source management.
+
+= Overview =
+
+This document describes a strategy for structuring changes used successfully at
+Facebook and in Phabricator. In essence:
+
+ - Each commit should be as small as possible, but no smaller.
+ - The smallest a commit can be is a single cohesive idea: don't make commits
+ so small that they are meaningless on their own.
+ - There should be a one-to-one mapping between ideas and commits:
+ each commit should build one idea, and each idea should be implemented by
+ one commit.
+ - Turn large commits into small commits by dividing large problems into
+ smaller problems and solving the small problems one at a time.
+ - Write sensible commit messages.
+
+= Many Small Commits =
+
+Small, simple commits are generally better than large, complex commits. They are
+easier to understand, easier to test, and easier to review. The complexity of
+understanding, testing and reviewing a change often increases faster than its
+size: ten 200-line changes each doing one thing are often far easier to
+understand than one 2,000 line change doing ten things. Splitting a change which
+does many things into smaller changes which each do only one thing can decrease
+the total complexity associated with accomplishing the same goal.
+
+Each commit should do one thing. Generally, this means that you should separate
+distinct changes into different commits when developing. For example, if you're
+developing a feature and run into a preexisting bug, stash or checkpoint your
+change, check out a clean HEAD/tip, fix the bug in one change, and then
+merge/rebase your new feature on top of your bugfix so that you have two
+changes, each with one idea ("add feature x", "fix a bug in y"), not one change
+with two ideas ("add feature x and fix a bug in y").
+
+(In Git, you can do this easily with local feature branches and commands like
+`git rebase`, `git rebase -i`, and `git stash`, or with merges. In Mercurial,
+you can use bookmarks or the queues extension. In SVN, there are few builtin
+tools, but you can use multiple working copies or treat Differential like a
+stash you access with `arc patch`.)
+
+Even changes like fixing style problems should ideally be separated: they're
+accomplishing a different goal. And it is far easier to review one 300-line
+change which "converts tabs to spaces" plus one 30-line change which "implements
+feature z" than one 330-line change which "implements feature z and also
+converts a bunch of tabs to spaces".
+
+Similarly, break related but complex changes into smaller, simpler components.
+Here's a ridiculous analogy: if you're adding a new house, don't make one
+5,000-line change which adds the whole house in one fell sweep. Split it apart
+into smaller steps which are each easy to understand: start with the foundation,
+then build the frame, etc. If you decided to dig the foundation with a shovel or
+build the frame out of cardboard, it's both easier to miss and harder to correct
+if the decisions are buried in 5,000 lines of interior design and landscaping.
+Do it one piece at a time, providing enough context that the larger problem
+can be understood but accomplishing no more with each step than you need to in
+order for it to stand on its own.
+
+The minimum size of a change should be a complete implementation of the simplest
+subproblem which works on its own and expresses an entire idea, not just part
+of an idea. You could mechanically split a 1,000-line change into ten 100-line
+changes by choosing lines at random, but none of the individual changes would
+make any sense and you would increase the collective complexity. The real goal
+is for each change to have minimal complexity, line size is just a proxy that is
+often well-correlated with complexity.
+
+We generally follow these practices in Phabricator. The median change size for
+Phabricator is 35 lines.
+
+= Write Sensible Commit Messages =
+
+There are lots of resources for this on the internet. All of the say pretty much
+the same thing; this one does too.
+
+The single most important thing is: **commit messages should explain //why// you
+are making the change**.
+
+Differential attempts to encourage the construction of sensible commit messages,
+but can only enforce structure, not content. Structurally, commit messages
+should probably:
+
+ - Have a title, briefly describing the change in one line.
+ - Have a summary, describing the change in more detail.
+ - Maybe have some other fields.
+
+The content is far more important than the structure. In particular, the summary
+should explain //why// you're making the change and //why// you're choosing the
+implementation you're choosing. The //what// of the change is generally
+well-explained by the change itself. For example, this is obviously an awful
+commit message:
+
+ COUNTEREXAMPLE
+ fix a bug
+
+But this one is almost as bad:
+
+ COUNTEREXAMPLE
+ Allow dots in usernames
+
+ Change the regexps so usernames can have dots in them.
+
+This is better than nothing but just summarizes information which can be
+inferred from the text of the diff. Instead, you should provide context and
+explain why you're making the change you're making, and why it's the right one:
+
+ lang=txt
+ Allow dots in usernames to support Google and LDAP auth
+
+ To prevent nonsense, usernames are currently restricted to A-Z0-9. Now that
+ we have Google and LDAP auth, a couple of installs want to allow "." too
+ since they have schemes like "abraham.lincoln@mycompany.com" (see Tnnn). There
+ are no technical reasons not to do this, so I opened up the regexps a bit.
+
+ We could mostly open this up more but I figured I'd wait until someone asks
+ before allowing "ke$ha", etc., because I personally find such names
+ distasteful and offensive.
+
+This information can not be extracted from the change itself, and is much more
+useful for the reviewer and for anyone trying to understand the change after the
+fact.
+
+An easy way to explain //why// is to reference other objects
+(bugs/issues/revisions) which motivate the change.
+
+Differential also includes a "Test Plan" field which is required by default.
+There is a detailed description of this field in @{article:Differential User
+Guide: Test Plans}. You can make it optional or disable it in the configuration,
+but consider adopting it. Having this information can be particularly helpful
+for reviewers.
+
+Some things that people sometimes feel strongly about but which are probably not
+really all that important in commit messages include:
+
+ - If/where text is wrapped.
+ - Maximum length of the title.
+ - Whether there should be a period or not in the title.
+ - Use of voice/tense, e.g. "fix"/"add" vs "fixes"/"adds".
+ - Other sorts of pedantry not related to getting the context and
+ reasons //why// a change is happening into the commit message.
+ - Although maybe the spelling and grammar shouldn't be egregiously bad?
+
+Phabricator does not have guidelines for this stuff. You can obviously set
+guidelines at your organization if you prefer, but getting the //why// into the
+message is the most important part.
+
+= Next Steps =
+
+Continue by:
+
+ - reading recommendations on structuring revision control with
+ @{article:Recommendations on Revision Control}; or
+ - reading recommendations on structuring branches with
+ @{article:Recommendations on Branching}.
\ No newline at end of file
Index: src/docs/userguide/differential_test_plans.diviner
===================================================================
--- src/docs/userguide/differential_test_plans.diviner
+++ src/docs/userguide/differential_test_plans.diviner
@@ -6,12 +6,12 @@
= Overview =
-When you send a revision for review in Differential you must include a test
-plan. A test plan is a repeatable list of steps which document what you have
-done to verify the behavior of a change. A good test plan convinces a reviewer
-that you have been thorough in making sure your change works as intended and
-has enough detail to allow someone unfamiliar with your change to verify its
-behavior.
+When you send a revision for review in Differential you must include a test plan
+(this can be disabled or made optional in the config). A test plan is a
+repeatable list of steps which document what you have done to verify the
+behavior of a change. A good test plan convinces a reviewer that you have been
+thorough in making sure your change works as intended and has enough detail to
+allow someone unfamiliar with your change to verify its behavior.
This document has some common things to think about when developing or reviewing
a test plan. Some of these suggestions might not be applicable to the software
@@ -28,8 +28,9 @@
thrift, or databases? Are you adding new cachekeys or queries? Will
this change add a lot of load to services?
- **Performance:** How does your change affect performance? **NOTE**: If
- your change is a performance-motivated change, you should include profiles
- in your test plan proving that you have improved performance.
+ your change is a performance-motivated change, you should include
+ measurements, profiles or other data in your test plan proving that you have
+ improved performance.
- **Unit Tests:** Is your change adequately covered by unit tests? Could you
improve test coverage? If you're fixing a bug, did you add a test to prevent
it from happening again? Are the unit tests testing just the code in
@@ -41,7 +42,7 @@
order of some function from ##f(a, b)## to ##f(b, a)## and a new callsite is
introduced in the meantime, could it go unnoticed? How bad would that be?
(Because of this risk, you should almost never make parameter order
- changes.)
+ changes in weakly typed languages like PHP and Javascript.)
- **Revert Plan:** If your change needs to be reverted and you aren't around,
are any special steps or considerations that the reverter needs to know
about? If there are, make sure they're adequately described in the "Revert

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