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handles.diviner
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@title
Handles Technical Documentation
@group
handles
Technical overview of Handles.
Overview
========
Most objects in Phabricator have PHIDs, which are globally unique identifiers
that look like
`PHID-USER-2zw4hwdt4i5b5ypikv6x`
. If you know the PHID for an
object, you can load a
**handle**
for that object to get more information
about it.
Handles are lightweight reference objects which provide some basic information
common across all objects (like their type, icons, names, monograms, URIs, and
whether they are open or closed). Applications don't need to know anything about
other types of objects in order to load and use handles. There are uniform
mechanisms available to load and work with handles which work across all types
of objects in every application.
Loading Handles
===============
To load handles, you'll usually call
`loadHandles(...)`
on the viewer:
$handles = $viewer->loadHandles($phids);
This returns a
@{class:PhabricatorHandleList}
. This object behaves like an
array, and you can access handle objects by using their PHIDs as indexes:
$handle = $handles[$phid];
Handles will always load, even if the PHID is invalid or the object it
identifies is restricted or broken. In these cases, the handle will accurately
represent the state of the associated object. This means that you generally do
not need to check if a handle loaded.
Rendering Handles
=================
After loading handles, you'll usually call
`renderHandle($phid)`
to render a
link to an object:
$view = $handles->renderHandle($phid);
This returns a
@{class:PHUIHandleView}
. The class exposes some methods which
can adjust how the handle renders.
If you want to render a list of handles, you can use
`renderList()`
:
$list_view = $handles->renderList();
This returns a
@{class:PHUIHandleListView}
. This class also exposes some
methods to adjust how the list renders.
Convenience methods for these operations are also available on the viewer
object itself:
$view = $viewer->renderHandle($phid);
$list_view = $viewer->renderHandleList($phids);
When you only need to render a handle once, these methods make it easier.
Fetch Semantics
===============
When you load and render handles through the viewer, the actual data fetching
occurs just-in-time. Specifically, all of the required PHIDs are queued up
until a concrete representation
//needs//
to be produced. Handles are then bulk
loaded.
This means that, unlike most other types of data fetching, it's OK to
single-fetch handles, because they won't
//really//
single-fetch. This code is
correct and desirable:
$list->addProperty(pht('Pilot'), $viewer->renderHandle($pilot_phid));
$list->addProperty(pht('Copilot'), $viewer->renderHandle($copilot_phid));
If you're rendering a very large number of handles (for example, 100+ handles
in a result list view) it's
//slightly//
more efficient to render them through
a
@{class:PhabricatorHandleList}
:
$handles = $viewer->loadHandles($phids);
foreach ($items as $item) {
// ...
$view = $handles->renderHandle($item->getPHID());
// ...
}
This shaves off a tiny bit of internal bookkeeping overhead. This does not
change the underlying semantics of the data fetch.
Handles are particularly well suited to use this just-in-time fetch pattern
because they're ubiquitous and code essentially never makes decisions based on
handles, so it's very rare that they need to be made concrete until final page
rendering. Most other kinds of data do not have the same sort of
application-level semantics. This generally makes other objects much less
suitable to be fetched just-in-time.
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