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Make Harbormaster objects destructible
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Authored by epriestley on Mar 29 2018, 7:58 PM.
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Details

Summary

Ref T13114. See PHI511. Ref T13072. This makes Buildables, Builds, Targets and Artifacts destructible with bin/remove destroy.

This might not be totally exhaustive. In particular:

  • File artifacts won't destroy the file. This is sort of okay because file artifacts are currently just a file reference, but probably shouldn't be how things work in the long term.
  • BuildCommand doesn't get cleaned up, but BuildMessage does on Build. See T13072 for more.
Test Plan

Used bin/remove destroy to nuke a bunch of builds, buildables, etc. Loaded stuff in the web UI and it all looked like it got nuked properly.

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Event Timeline

Owners added a subscriber: Restricted Owners Package.Mar 29 2018, 7:58 PM
epriestley retitled this revision from Make Harbormaster object destructible to Make Harbormaster objects destructible.
This revision was not accepted when it landed; it landed in state Needs Review.Mar 29 2018, 8:01 PM
This revision was automatically updated to reflect the committed changes.